Overview
Characters come with names, racial traits, class abilities, personality traits, and motivations for rich storytelling.
Endpoint
One host, one path per API. The block below shows this call in four languages; every one of them is the same HTTP request. Making requests covers the timeouts, retries and parameter rules that apply to all of them. The SDKs wrap the same call in a typed client.
curl "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage" \
-H "x-api-key: your_api_key_here"const res = await fetch('https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage', {
headers: { 'x-api-key': 'your_api_key_here' },
});
if (!res.ok) throw new Error(`${res.status} ${await res.text()}`);
const { data } = await res.json();
console.log(data);import requests
res = requests.get(
"https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage",
headers={"x-api-key": "your_api_key_here"},
timeout=15,
)
res.raise_for_status()
print(res.json()["data"])package main
import (
"fmt"
"io"
"net/http"
)
func main() {
req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage", nil)
req.Header.Set("x-api-key", "your_api_key_here")
res, err := http.DefaultClient.Do(req)
if err != nil {
panic(err)
}
defer res.Body.Close()
out, _ := io.ReadAll(res.Body)
fmt.Println(string(out))
}Replace your_api_key_here with the key from your dashboard. When the inputs arrive as a list rather than one at a time, batch requests run up to 200 of them through this same API in a single call.
Authentication
Send your key in the x-api-key header. That is the only auth step — there is no token exchange and no per-endpoint scope to configure. Authentication covers creating, rotating and revoking keys.
A 401 means the key is missing, invalid or expired. A 403 means the key is valid but not permitted here — blocked by a key restriction or an IP allow-list. Running out of credits is a 429.
Parameters
Sent in the query string. Premium parameters are accepted on every plan but only take effect on plans that include them.
| Parameter | Type | Description |
|---|---|---|
raceOptional | string | Character race: Human, Elf, Dwarf, Halfling, Orc, Gnome, Tiefling, Dragonborn, Half-Elf, Goblin |
classOptional | string | Character class: Warrior, Mage, Rogue, Cleric, Ranger, Paladin, Barbarian, Bard, Druid, Monk, Warlock, Necromancer |
Response
Every API returns the same three top-level keys, so one response handler covers your whole integration: status, error and data. Only data changes shape. Response format covers the envelope, the other output formats and how premium fields are withheld.
{
"status": "ok",
"error": null,
"data": {
"name": "Nimara Goldenbough",
"race": {
"name": "Elf",
"traits": [
"Graceful",
"Keen Senses",
"Long-lived"
]
},
"class": {
"name": "Mage",
"description": "Wielder of arcane magic",
"primaryStat": "intelligence",
"hitDie": "d6"
},
"background": "Criminal",
"personality": "Ambitious and driven",
"motivation": "Protect the innocent",
"stats": {
"strength": {
"value": 13,
"modifier": 1
},
"dexterity": {
"value": 12,
"modifier": 1
},
"constitution": {
"value": 9,
"modifier": -1
},
"intelligence": {
"value": 11,
"modifier": 0
},
"wisdom": {
"value": 4,
"modifier": -3
},
"charisma": {
"value": 8,
"modifier": -1
}
},
"hp": 5,
"totalStatPoints": 57,
"highestStat": "strength",
"lowestStat": "wisdom"
}
}Response fields
Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.
| Field | Type | Example | Description |
|---|---|---|---|
name | string | "Nimara Goldenbough" | Generated character name combining race and fantasy elements |
race | object | {...} | The character's race, with its traits |
name | string | "Elf" | Character race type selected from available options |
traits | array | [Graceful, ...] | Array of racial traits and bonuses specific to race |
class | object | {...} | The character's class, with its description and primary attribute |
name | string | "Mage" | Character class determining abilities and role |
description | string | "Wielder of arcane magic" | Character class role and primary purpose description |
primaryStat | string | "intelligence" | Primary ability score stat for class abilities |
hitDiePremium | string | "d6" | Hit die size determining health points per level |
backgroundPremium | string | "Criminal" | Character background determining skills and expertise |
personality | string | "Ambitious and driven" | Character personality traits and behavioral characteristics |
motivation | string | "Protect the innocent" | Character motivation driving actions and goals |
stats | object | {...} | Rolled ability scores, each with its value and derived modifier |
strength | object | {...} | Strength score and modifier |
value | number | 13 | Strength ability score (base 3-18 from 3d6) |
modifier | number | 1 | Strength modifier derived from ability score |
dexterity | object | {...} | Dexterity score and modifier |
value | number | 12 | Dexterity ability score (base 3-18 from 3d6) |
modifier | number | 1 | Dexterity modifier derived from ability score |
constitution | object | {...} | Constitution score and modifier |
value | number | 9 | Constitution ability score (base 3-18 from 3d6) |
modifier | number | -1 | Constitution modifier derived from ability score |
intelligence | object | {...} | Intelligence score and modifier |
value | number | 11 | Intelligence ability score (base 3-18 from 3d6) |
modifier | number | 0 | Intelligence modifier derived from ability score |
wisdom | object | {...} | Wisdom score and modifier |
value | number | 4 | Wisdom ability score (base 3-18 from 3d6) |
modifier | number | -3 | Wisdom modifier derived from ability score |
charisma | object | {...} | Charisma score and modifier |
value | number | 8 | Charisma ability score (base 3-18 from 3d6) |
modifier | number | -1 | Charisma modifier derived from ability score |
hp | number | 5 | Hit points determined by class hit die and constitution |
totalStatPointsPremium | number | 57 | Sum of all six ability scores combined |
highestStatPremium | string | "strength" | Name of the ability score with highest value |
lowestStatPremium | string | "wisdom" | Name of the ability score with lowest value |
Errors
Read the HTTP status first, then error for the specific reason. The body names the parameter that has to change. Error handling covers the full status list and which of them are worth retrying.
| Status | Meaning | What to do |
|---|---|---|
400 | Input was rejected | Read error; it names the parameter. |
401 | Key missing or invalid | Check the header name and the key value. |
403 | Key valid, but not permitted | A key restriction or IP allow-list; see key scoping. |
429 | Rate limited, or out of credits | Read error to tell them apart; see rate limits. |
Use cases
- Tabletop Gaming
- Quickly generate NPCs or backup characters
- Game Development
- Create diverse character rosters for games
- Creative Writing
- Generate character concepts for stories
- Teaching
- Demonstrate character creation mechanics
Other ways to use Game Character Generator
Set up Game Character Generator on APIVerve, or reach the same source a different way. Your APIVerve account and credits work on all of them — one key, one balance.
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