Overview
Perfect for building games, implementing random decision systems, or adding interactive elements to applications with emoji support and detailed results.
Endpoint
One host, one path per API. The block below shows this call in four languages; every one of them is the same HTTP request. Making requests covers the timeouts, retries and parameter rules that apply to all of them. The SDKs wrap the same call in a typed client.
curl "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5" \
-H "x-api-key: your_api_key_here"const res = await fetch('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', {
headers: { 'x-api-key': 'your_api_key_here' },
});
if (!res.ok) throw new Error(`${res.status} ${await res.text()}`);
const { data } = await res.json();
console.log(data);import requests
res = requests.get(
"https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5",
headers={"x-api-key": "your_api_key_here"},
timeout=15,
)
res.raise_for_status()
print(res.json()["data"])package main
import (
"fmt"
"io"
"net/http"
)
func main() {
req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5", nil)
req.Header.Set("x-api-key", "your_api_key_here")
res, err := http.DefaultClient.Do(req)
if err != nil {
panic(err)
}
defer res.Body.Close()
out, _ := io.ReadAll(res.Body)
fmt.Println(string(out))
}Replace your_api_key_here with the key from your dashboard. When the inputs arrive as a list rather than one at a time, batch requests run up to 200 of them through this same API in a single call.
Authentication
Send your key in the x-api-key header. That is the only auth step — there is no token exchange and no per-endpoint scope to configure. Authentication covers creating, rotating and revoking keys.
A 401 means the key is missing, invalid or expired. A 403 means the key is valid but not permitted here — blocked by a key restriction or an IP allow-list. Running out of credits is a 429.
Parameters
Sent in the query string. Premium parameters are accepted on every plan but only take effect on plans that include them.
| Parameter | Type | Description |
|---|---|---|
choiceOptional | string | Your choice - omit for randomrockpaperscissorsrpsrandomdefault random |
roundsOptional | integer | Number of rounds to play default 1 · range 1–100 |
Response
Every API returns the same three top-level keys, so one response handler covers your whole integration: status, error and data. Only data changes shape. Response format covers the envelope, the other output formats and how premium fields are withheld.
{
"status": "ok",
"error": null,
"data": {
"total_rounds": 5,
"player_choice_mode": "manual",
"games": [
{
"round": 1,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 2,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 3,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 4,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 5,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "scissors",
"computer_emoji": "✂️",
"outcome": "player",
"message": "You win! Rock crushes scissors"
}
],
"results": {
"player_wins": 1,
"computer_wins": 2,
"ties": 2,
"player_win_percentage": 20,
"computer_win_percentage": 40,
"tie_percentage": 40
},
"overall_winner": "computer",
"game_rules": {
"rock_beats": "scissors",
"paper_beats": "rock",
"scissors_beats": "paper"
}
}
}Response fields
Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.
| Field | Type | Example | Description |
|---|---|---|---|
total_rounds | number | 5 | Total number of rounds played in the game |
player_choice_mode | string | "manual" | Mode of player selection: manual or random choice |
games | array[5] | Array of individual game rounds with details | |
round | number | 1 | Sequential round number in the game series |
player_choice | string | "rock" | Player's hand choice: rock, paper, or scissors |
player_emoji | string | "🪨" | Emoji representation of player's choice |
computer_choice | string | "paper" | Computer's hand choice: rock, paper, or scissors |
computer_emoji | string | "📄" | Emoji representation of computer's choice |
outcome | string | "computer" | Round outcome: player, computer, or tie result |
messagePremium | string | "Computer wins! undefined" | Human-readable message describing round outcome |
results | object | {...} | Statistical summary of all game rounds played |
player_winsPremium | number | 1 | Count of rounds won by the player |
computer_winsPremium | number | 2 | Count of rounds won by the computer |
tiesPremium | number | 2 | Count of rounds resulting in a tie |
player_win_percentagePremium | number | 20 | Percentage of rounds won by player |
computer_win_percentagePremium | number | 40 | Percentage of rounds won by computer |
tie_percentagePremium | number | 40 | Percentage of rounds resulting in tie |
overall_winnerPremium | string | "computer" | Overall game winner: player, computer, or tie |
game_rules | object | {...} | Object defining what each choice beats |
rock_beats | string | "scissors" | What rock beats in the game |
paper_beats | string | "rock" | What paper beats in the game |
scissors_beats | string | "paper" | What scissors beats in the game |
Errors
Read the HTTP status first, then error for the specific reason. The body names the parameter that has to change. Error handling covers the full status list and which of them are worth retrying.
| Status | Meaning | What to do |
|---|---|---|
400 | Input was rejected | Read error; it names the parameter. |
401 | Key missing or invalid | Check the header name and the key value. |
403 | Key valid, but not permitted | A key restriction or IP allow-list; see key scoping. |
429 | Rate limited, or out of credits | Read error to tell them apart; see rate limits. |
Use cases
- Game Development
- Build Rock Paper Scissors game apps and interactive experiences with multi-round gameplay and statistics tracking
- Decision Systems
- Implement random decision-making systems using Rock Paper Scissors logic for conflict resolution and choice selection
- Gaming Features
- Create gaming features and tournaments with automated opponent moves, win/loss tracking, and performance analytics
- Interactive Apps
- Add interactive gaming elements to applications for user engagement and entertainment value
Other ways to use Rock Paper Scissors
Set up Rock Paper Scissors on APIVerve, or reach the same source a different way. Your APIVerve account and credits work on all of them — one key, one balance.
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